![]() ![]() If (wParam = VK_RETURN & (HIWORD(lParam) & KF_ALTDOWN)) RenderContext* renderContext = (RenderContext*)dwRefData Įlse if (uMsg = WM_SYSKEYDOWN || uMsg = WM_KEYDOWN) Static LRESULT CALLBACK d2dxSubclassWndProc( Nomotionprediction=true # if true, will not run the game graphics at high fps Notitlechange=false # if true, will not change the window title text Nocompatmodefix=false # if true, will not block the use of "Windows XP compatibility mode" Noaa=false # if true, will not apply anti-aliasing to jagged edges Novsync=false # if true, will not use vertical sync Nologo=true # if true, will not display the D2DX logo on the title screen Nowide=false # if true, will not choose a widescreen resolution (if noresmod is true, this does nothing) Noresmod=true # if true, will not apply the built-in D2HD resolution mod (precludes widescreen support) Nofpsfix=true # if true, will not apply the basic fps fix (precludes high fps support) Noclipcursor=false # if true, will not lock the mouse cursor to the game window # 2, will use catmull-rom filtering (higher quality than bilinear) # 1, will use bilinear filtering (blurry) ![]() ![]() Size= # if d2dx will decide a suitable game size, otherwise will use the size given hereįiltering=2 # if 0, will use high quality filtering (sharp, more pixelated) Position= # if the window will be centered, otherwise placed at the explicit position given hereįrameless=false # if true, the window frame (caption bar etc) will be removed Scale=1 # range 1-3, an integer scale factor for the window ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |